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  • Race, Culture and the Video Game Industry Race, Culture and the Video Game Industry
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    Race, Culture and the Video Game Industry

    A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s.
    $347.00

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  • Playing at War Playing at War
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    Playing at War

    Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video...
    $103.00

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  • My Avatar, My Self My Avatar, My Self
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    My Avatar, My Self

    With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games...
    $57.00

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  • The Legend of Zelda The Legend of Zelda
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    The Legend of Zelda

    The legend of zelda: skyward sword hd is an action-adventure game. Players navigate the floating island of skyloft and the land below it, finishing quests and solving environmental and dungeon-primarily based puzzles. The original mechanics and fight,...
    $25.00

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  • The Micro Kids The Micro Kids
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    The Micro Kids

    It is November 1983 and young Billy Twist and his whiz kid friends are about to discover the exciting new world of microcomputers and gaming. Billy and his friends start on their journey but run into some obstacles as they try to setup a...
    $22.00

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  • Digital Restoration Secrets Digital Restoration Secrets
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    Digital Restoration Secrets

    Learn how to scan, touch-up, and print your own restoration artwork.Do you have an arcade game with a bad marquee, a pinball game with adamaged back glass, a slot machine with a faded instruction sticker, anotherwise beautiful mechanical gun game with a...
    $19.00

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  • Military Simulation & Serious Games Military Simulation & Serious Games
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    Military Simulation & Serious Games

    Military Simulation & Serious Games is a collection of essays on the technical, social, and economic importance of simulation and gaming techniques, tools, and technologies. It provides a fascinating historical summary, explores important technical...
    $37.00

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  • Snack Hacks Snack Hacks
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    Snack Hacks

    TO EAT OR PLAY? The eternal dilemma is resolved in Claudia Christian’s SNACK HACKS. The star of the hit scifi series Babylon 5 and voice star of popular video games delivers a cookbook for gamers and everyone in need of 100 fast and...
    $74.00

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  • The Human Behind the Controller The Human Behind the Controller
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    The Human Behind the Controller

    The Human Behind the Controller is an autobiographical approach as to how the average Super Smash Bros. competitor lives in the world of esports. For nearly a decade, Kevin, or "iDK," has been dedicated to improving at this game, traveling...
    $24.00

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  • Esports and the Media Esports and the Media
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    Esports and the Media

    This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world.Chapters...
    $137.00

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  • OpTic Gaming OpTic Gaming
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    OpTic Gaming

    OpTic Gaming, the four-time Call of Duty Major League Gaming Champions and one of the top eSports teams in the world, now takes fans behind the controller into the game and the minds of the greatest gamers in the world in this fascinating and unique...
    $33.00

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  • Playing at the Next Level Playing at the Next Level
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    Playing at the Next Level

    Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that...
    $83.00

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  • Videogames and the Gothic Videogames and the Gothic
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    Videogames and the Gothic

    This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within...
    $105.00

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  • ZX Spectrum Games Code Club ZX Spectrum Games Code Club
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    ZX Spectrum Games Code Club

    Hardback EditionThis book is ideal for ZX Spectrum / ZX Spectrum Next fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics...
    $36.00

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  • On Soulsring Worlds On Soulsring Worlds
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    On Soulsring Worlds

    The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.
    $137.00

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  • Militainment, Inc. Militainment, Inc.
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    Militainment, Inc.

    Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment-or "militainment"-in contemporary American popular culture. War has been the subject of entertainment for centuries, but...
    $109.00

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  • Philosophy Through Video Games Philosophy Through Video Games
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    Philosophy Through Video Games

    In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual...
    $373.00

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  • Inside the Video Game Industry Inside the Video Game Industry
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    Inside the Video Game Industry

    Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming,...
    $137.00

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  • Mythopoeic Narrative in The Legend of Zelda Mythopoeic Narrative in The Legend of Zelda
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    Mythopoeic Narrative in The Legend of Zelda

    The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the...
    $113.00

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  • Video Games in Psychotherapy Video Games in Psychotherapy
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    Video Games in Psychotherapy

    Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today's youth.Using concepts from...
    $347.00

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  • Experiential Theatres Experiential Theatres
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    Experiential Theatres

    Experiential Theatres is a collaboratively edited and curated collection that delivers key insights into the processes of developing experiential performance projects and the pedagogies behind training theatre artists of the twenty-first century...
    $85.00

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  • Phoenix IV Phoenix IV
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    Phoenix IV

    Since its debut in 1994 as the first serious book about videogame history, Phoenix has been regarded worldwide as the Bible of videogame history by professionals and fans alike. Now in its fourth edition, the text of this deluxe hardcover volume has been...
    $166.00

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  • The Avengers in Video Games The Avengers in Video Games
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    The Avengers in Video Games

    For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video...
    $90.00

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  • Parables of the Posthuman Parables of the Posthuman
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    Parables of the Posthuman

    In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of...
    $54.00

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  • Before the Crash Before the Crash
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    Before the Crash

    Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market...
    $54.00

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  • Psychology of Entertainment Psychology of Entertainment
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    Psychology of Entertainment

    As entertainment becomes a trillion-dollar-a-year industry worldwide, as our modern era increasingly lives up to its label of the "entertainment age," and as economists begin to recognize that entertainment has become the driving force of the new world...
    $475.00

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  • Pixel Pioneers Pixel Pioneers
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    Pixel Pioneers

    "Pixel Pioneers: Exploring the World of Emulation Gaming" takes readers on a captivating journey through the diverse realms of emulation gaming, providing a comprehensive exploration of its various facets. The book begins by immersing readers in the...
    $24.00

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  • How to Create Your Own Roguelike with TypeScript How to Create Your Own Roguelike with TypeScript
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    How to Create Your Own Roguelike with TypeScript

    Something evil lurks in the depths of the dungeon.No survivors have returned to describe it.Did you ever think about making your own game, and wonder how to proceed? Here you'll build a roguelike game from scratch, step by step, in TypeScript.You'll be...
    $76.00

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  • Understanding Your ZX81 ROM Understanding Your ZX81 ROM
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    Understanding Your ZX81 ROM

    Launched in 1981, Sir Clive Sinclair's ZX81 - successor to his ZX80 released the year before - was designed to be a low-cost introduction to home computing for the general public. It was a hugely successful machine, with over one and a half million...
    $22.00

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  • A Hobbyist's Guide to THEA500 Mini A Hobbyist's Guide to THEA500 Mini
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    A Hobbyist's Guide to THEA500 Mini

    THEA500 Mini is one of the most successful and highly-rated retro consoles on the market today. If you own one and are looking to get the most out of it, this is the perfect book for you!Expert retro enthusiast Holger Weßling, author of the best-selling...
    $60.00

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  • Empathy and Violent Video Games Empathy and Violent Video Games
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    Empathy and Violent Video Games

    Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy in violent video games, revealing new insights that will inform the ongoing debates about the effects violent media content.
    $92.00

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  • Level Up Your Time with God Level Up Your Time with God
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    Level Up Your Time with God

    Why level up your time with God?The latest stats say 65 percent of adults in America play video games, and we all know kids who play video games as well, but there come issues with that.We've all been told that video games are no good at one point or...
    $34.00

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  • Low Latency, High Performance Low Latency, High Performance
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    Low Latency, High Performance

    "Low Latency, High Performance: Cloud Gaming" is an in-depth look at one of the most groundbreaking and game-changing trends of our time. Deep dive into the world of cloud gaming in this book. Cloud gaming is where the digital frontier meets cutting edge...
    $48.00

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  • Super Mario Guide Super Mario Guide
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    Super Mario Guide

    If you are from the 90's era, you must be familiar with this popular game that every kid was obsessed with back in the day. Super Mario is a series of video games released in 1985. It was created by Nintendo and its first released game was Super Mario...
    $18.00

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  • GTA 5 Game Guide GTA 5 Game Guide
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    GTA 5 Game Guide

    GTA 5 is short for Grand Theft Auto Five which is the fifth installation of the Grand Theft Auto series. It was originally released on Play Station 3 and Xbox 360 and had a new version released on Play Station 4 and Xbox One soon after. There's also a PC...
    $18.00

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  • How Computer Games Help Children Learn How Computer Games Help Children Learn
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    How Computer Games Help Children Learn

    This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other...
    $92.00

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    Pixels, Parts & Pieces Pixels, Parts & Pieces
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    Pixels, Parts & Pieces

    It has often been suggested that identities created online are fragmented bitsof the self, cycled through and easily discarded. The focus has often been onthe creation of the digital persona and its representation, the avatar. Throughauto-ethnographic...
    RRP: $67.45
    $54.00

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  • Gaming Film Gaming Film
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    Gaming Film

    Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored. Gaming Film sets out to redress this imbalance, examining a wide array...
    $122.00

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  • Making it HUGE in Video Games Making it HUGE in Video Games
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    Making it HUGE in Video Games

    This is the story of Chance Thomas, a moderately talented musician who struggled and grew to compose original scores for some of the most well-known entertainment properties in the world.
    $212.00

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  • Posthuman Gaming Posthuman Gaming
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    Posthuman Gaming

    Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and...
    $373.00

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  • Fifty Key Video Games Fifty Key Video Games
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    Fifty Key Video Games

    This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day.This volume covers a...
    $58.00

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  • Methods for Studying Video Games and Religion Methods for Studying Video Games and Religion
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    Methods for Studying Video Games and Religion

    Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices...
    $118.00

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  • Writing for Games Writing for Games
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    Writing for Games

    Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers...
    $321.00

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  • The Game Music Toolbox The Game Music Toolbox
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    The Game Music Toolbox

    The Game Music Toolbox provides readers with the tools, models and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music.
    $100.00

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Computer games / online games: strategy guides